SERVER CHANGELOG
Changelogs are summarized, and are not an exhaustive nor a fully-complete list of changes.
Back to Changelogs
November 22nd, 2021
- Added an experimental setting to the scoreboard: View Bobbing
- Added Viewmodel FOV and Desired FOV to the scoreboard settings
- Replaced the chat user image filter with hovering to clicking
- The image/video is also replaced with a "click to embed" image
- Right-clicking an embedded image will hide it again
- Added a TF2-styled deathcam when you are killed by another player
- Extended the sewer theater farther back
- Fixed a bug where non-predicted sounds would ignore the sound owner's non-essential mute sounds setting
- Added \random\ to chat sounds - chooses a random chat sound
- Fixed a bug where the midi module would never load
- Outfitter:
- Added a physical size limit
- Added a new command: outfitter_remount_ids
- Fixed a bug where the player would look like they're typing when exiting the chatbox
- Fixed a bug where the undoom command wouldn't fully revert displacement textures
- Enabling DOOM mode now properly changes the skybox's fog color
- Added the snow and unsnow commands
- snow is automatically run during the month of December, as well as late November
- Gave players a breathing effect while snow is enabled
- Bots:
- Fixed a bug where bots sitting in the piano seat would break the seat until the next server restart
- Bots now have a 1/5th chance to spawn with a weapon
- Made bots occasionally stop in place. While stopped, they will look at nearby players
- Changed teleport request expiration from 60 seconds to 30 seconds
- Fixed a bug where dying via an entity rather than a weapon would show the entity's class name instead of its actual name
- Extended the bots' maximum view range when stopped from 300 to 600
- Grenade launcher:
- Increased maximum explosion radius from 150 to 200
- Increased direct hit damage from 50 to 100
- Increased maximum radial damage from 30 to 40
- M24:
- Changed how damage is calculated: If the shot player is within 800 units, 100 damage is applied, otherwise 80 damage is applied.
- Fixed a bug where new chat messages would still fade out when the chatbox was open
- Pointshop:
- Fixed a bug where pointshop gibs would sometimes spawn in weird locations
- Added effects
- Effects are finally working!
- Added particle effects
- Just like Team Fortress 2 unusuals, various particle effects will follow your playermodel
- Multiple particle effects can be equipped at the same time
- More particle effects will be added later on!
- Added kill effects
- Kill effects are applied to the ragdolls of players you kill
- Only one kill effect may be equipped at a time
- Weapon-specific kill effects (such as the Katana or One Punch) apply on top of your chosen kill effect
- Equipped items in the inventory panel now have a green bar to better indicate they're equipped from a glance
- Removed pony